Combat Balance Changes - Realm Divided Part II - Version 30.040.1 - February 23, 2026
Pebrero 23, 2026
Combat Balance Changes - Realm Divided Part II - Version 30.040.1 - February 23, 2026
Bows
Speed Shot has not been very popular or interesting, so it has received a small rework to make its gameplay more engaging while preserving its core identity.
As the first Crossbow ability, Snipe Shot had a cast time that felt too long to be practical in solo PvE. Additionally, its long-duration, high-damage cast felt too similar in its function to Bolt Casters. To address this, its cast time has been reduced and an armor reduction effect added, giving it a clearer role as a single-target burst support option.
Dark Matter has felt unreliable, so its damage has been redistributed across fewer total bounces.
With its enhanced range, Polehammer has found success as a non-committal long-range stun option. That being said, in smaller-scale PvP its max range stun has often felt unavoidable. Its hitbox now ‘grows’, matching the visuals and giving opponents an additional 0.3s to dodge (at max range).
In PvE, silencing mobs can feel like a trap, as it causes them to auto-attack instead of casting dodgeable abilities, increasing the damage they deal. To combat that, Battle Howl now also reduces mobs’ auto-attack damage.
Sinister Swipes has received more damage but has a longer cooldown, allowing Prowling players to weave auto-attacks between Q casts. At the same time, its increased cooldown forces them to stay in form longer to complete a full combo, making them more vulnerable.
While the Paladin healer builds that have popped up with the new Blueflame Torch are undoubtedly cool, the damage and healing bonus was slightly too high, so they’ve been reduced. These values can be understood as a reduction from 25% to 22%.
Frost Shield hasn’t been very popular compared to its alternatives, so its slow has been made more powerful.
Blink and Delayed Teleport no longer require line-of-sight, meaning you can now freely faceplant into trees, rocks, and walls.
Bows
Speed Shot has not been very popular or interesting, so it has received a small rework to make its gameplay more engaging while preserving its core identity.
- Speed Shot (all Bows)
- Move speed increase: 20% for 5s → 30% for 2s
- Cooldown: 15s → 10s
- Casting now resets Q cooldown
- Removed attack speed buff
- Move speed increase: 20% for 5s → 30% for 2s
- Enchanted Quiver (all Bows)
- No longer deals decreased damage if the only player(s) within 6m are invisible
- No longer deals decreased damage if the only player(s) within 6m are invisible
As the first Crossbow ability, Snipe Shot had a cast time that felt too long to be practical in solo PvE. Additionally, its long-duration, high-damage cast felt too similar in its function to Bolt Casters. To address this, its cast time has been reduced and an armor reduction effect added, giving it a clearer role as a single-target burst support option.
- Snipe Shot (Crossbow)
- Cast time: 2.5s → 2s
- Damage: 418 → 386
- Added resistance reduction: 0.15 for 4 seconds
- Cast time: 2.5s → 2s
Dark Matter has felt unreliable, so its damage has been redistributed across fewer total bounces.
- Dark Matter (all Cursed Staffs)
- Bounces: 8 → 7
- Dmg vs players: 98 → 112
- Damage vs mobs: 49 → 56
- Bounces: 8 → 7
With its enhanced range, Polehammer has found success as a non-committal long-range stun option. That being said, in smaller-scale PvP its max range stun has often felt unavoidable. Its hitbox now ‘grows’, matching the visuals and giving opponents an additional 0.3s to dodge (at max range).
- Groundbreaker (Polehammer)
- Hitbox now matches VFX more closely
- Hitbox now matches VFX more closely
In PvE, silencing mobs can feel like a trap, as it causes them to auto-attack instead of casting dodgeable abilities, increasing the damage they deal. To combat that, Battle Howl now also reduces mobs’ auto-attack damage.
- Battle Howl (Heavy Mace)
- Added: 40% auto-attack damage debuff (vs mobs) for 4s
- Added: 40% auto-attack damage debuff (vs mobs) for 4s
- Threatening Smash (all Maces)
- Damage: 135 → 142
- Damage: 135 → 142
Sinister Swipes has received more damage but has a longer cooldown, allowing Prowling players to weave auto-attacks between Q casts. At the same time, its increased cooldown forces them to stay in form longer to complete a full combo, making them more vulnerable.
- Sinister Swipes (Prowling Staff)
- Damage: 76 → 90
- Multicast cooldown: 0.5s (global cooldown) → 0.8s
- Time window: 2s → 3s
- Damage: 76 → 90
- Tethershift (all Shapeshifter Staffs)
- Enemy-targeted self-shield: 200 → 100
- Ally shield: 200 → 300
- Enemy-targeted self-shield: 200 → 100
While the Paladin healer builds that have popped up with the new Blueflame Torch are undoubtedly cool, the damage and healing bonus was slightly too high, so they’ve been reduced. These values can be understood as a reduction from 25% to 22%.
- Blueflame Torch
- Damage & healing bonus: 0.201 → 0.177
- Damage & healing bonus: 0.201 → 0.177
Frost Shield hasn’t been very popular compared to its alternatives, so its slow has been made more powerful.
- Frost Shield (all Cloth Robes)
- Slow: 30% → 40%
- Slow: 30% → 40%
- Fury (Soldier Armor)
- No longer heals
- No longer a toggle
- No longer heals
Blink and Delayed Teleport no longer require line-of-sight, meaning you can now freely faceplant into trees, rocks, and walls.
- Blink (Cleric Sandals)
- No longer requires line of sight
- No longer requires line of sight
- Delayed Teleport (Mage Sandals)
- No longer requires line of sight
- No longer requires line of sight