Realm Divided Patch 3 - Version 30.030.1 - January 26, 2025

Enero 26, 2026

Source: https://forum.albiononline.com/index.php/Thread/220273-26-January-2026-Realm-Divided-Patch-3/

Realm Divided Patch 3 - Version 30.030.1 - January 26, 2025
This patch brings key balance changes ahead of the next Guild Season, along with additional adjustments and fixes to Faction Warfare and Avalonian Dungeons.
Season 29 Winner Statues Unveiled

Statues have been erected in Conqueror's Hall to mark the winners of Season 29: Take Care, All Rise, and Make Albion Great Again. Congratulations to the triumphant guilds!

Faction Warfare Changes

  • The minimum Supply needed for a Faction to activate the bonus to Supply generation when falling behind has been reduced from 3000 to 650
    • This threshold is now based on the total supply generated by all factions in a Province, rather than each individual faction
    • This helps to keep conflicts competitive even when there is a large score disparity
  • To balance the natural defender advantage during the Supply phase and encourage more Fortress fights, attacking Factions now generate 33% additional Supplies from all sources
Season Changes
  • An additional full Energy Storage payout now occurs during the mid-season Invasion Day
  • Several Might challenges have been adjusted:
    • The 2v2 and 5v5 Hellgates categories have been merged into one: Hellgates
      • Requirements reduced by 15% and 25%, respectively
    • Corrupted Dungeons:
      • Requirements reduced by 66%
    • The Depths:
      • Requirements increased by 87,5%
    • Hideout Cores:
      • Requirements reduced by 29%
    • Castles:
      • Requirements increased by 50%
    • Smugglers:
      • Requirements reduced by 30%

Avalonian Dungeon Changes

We've heard your concerns regarding the use of third-party tools to exploit Avalonian Dungeons. However, finding a good solution has taken some time, because we didn't want to adversely affect the content for legitimate players.

To mitigate this issue, we have introduced several changes that will make it harder to exploit these dungeons, while preserving a good experience for legitimate players in this content. We welcome your feedback on how this plays out in practice and if you have any concerns about these changes.
  • Avalonian Dungeons now always have two or three floors
  • The first floor will always have at most a single chest
  • Uncommon and Legendary Chests, which previously spawned as two separate chests, have been consolidated into a single chest
    • This allows us to hide the rarity of the chest until it is unlocked
  • On average, Avalonian Dungeons are now slightly longer than before, but contain more bosses and therefore chests
Combat Balance Changes

Combat balance changes for this patch can be found here.

Fixes

Faction Warfare Fixes
  • Fixed issue where attack arrows would sometimes not display on the World Map during the Pre-Siege period
  • Fixed issue where the Fortress minimap icon would not update to the conquering Faction's colors after a successful Siege
  • Fixed issue where Faction Warfare flags on the World Map could display at incorrect scales during Fortress fights and in cut-off Provinces
  • Fixed issue where Faction Transport tooltips appeared offset from their icons on Region Maps
  • [CONTROLLER] Fixed issue where the option to claim a Weapons Cache persisted after it was emptied
UI Fixes
  • Fixed issue where the mount skin was not listed in the first-place Guild Season rewards
  • Fixed issue where city information in the Travel Planner map could not be reopened after closing
  • Fixed issue where clicking the Mail button in the Guild UI could open a Discord link instead
  • Fixed issue where Royal Sigils were sorted in ascending tier order in the Bank instead of descending
  • Fixed issue where some item icons were missing in the Laborer Management UI
Other Fixes
  • Fixed issue where using the /die command immediately after character creation meant the Albion Journal could not be opened via hotkey
  • Fixed issue where mount animations would break when entering an unrestricted PvP area
  • Fixed rare issue where friendly players could be executed, causing them to be knocked out or removed from a Region instead of dying
  • Various additional graphical, animation, terrain, audio, UI, and localization fixe