Combat Balance Changes - Realm Divided Patch 3 - Version 30.030.1 - January 26, 2025
Enero 26, 2026
Combat Balance Changes - Realm Divided Patch 3 - Version 30.030.1 - January 26, 2025
Arcane Staffs
The payoff for consuming Arcane Charges from Chain Missile has been increased to help DPS Arcane play in both solo and group scenarios.
Glacial Obelisk has received mechanical adjustments to improve its gameplay clarity, alongside a small damage buff.
The Ascended passive has provided too much reliability and safety to Holy Beam and Holy Touch relative to their strength, so the duration of its Cast Protection has been reduced.
Crystalburst has had its range and area duration increased when consuming Shapeshifter Charges, making it easier to combo with Serpent’s Gaze.
Getting the last hit with Mighty Blow now allows it to be used again, potentially allowing it to be chained multiple times.
Relentless Assault has been updated to deal physical rather than magical damage, aligning its damage type with the ability’s behavior and feel.
Dragon Leap’s damage output has been altered so that ending the combo after the first hit results in higher DPS, while the second hit deals less damage but remains valuable for crowd control.
Smokebomb has been adjusted to prevent invisibility from persisting while gathering.
Following recent changes, Soldier Armor has proved particularly strong when used purely for its immediate heal. It has now been adjusted to preserve its high-impact upfront heal, while reducing the effectiveness of repeatedly toggling it solely for healing.
Delayed Teleport’s defensive buff duration has been increased to better support engage tanks.
Soulspindle Pounce has received adjustments to improve its clarity and consistency, including updated visuals and changes to its range and timing.
Healing in instanced small-scale content has been too powerful, leading most compositions to rely on a dedicated healer. Healing reduction has thus been increased to promote more varied team compositions.
Arcane Staffs
The payoff for consuming Arcane Charges from Chain Missile has been increased to help DPS Arcane play in both solo and group scenarios.
- Chain Missile (all Arcane Staffs)
- Arcane charges damage: 55 → 60
- Arcane charges damage: 55 → 60
Glacial Obelisk has received mechanical adjustments to improve its gameplay clarity, alongside a small damage buff.
- Glacial Obelisk (all Frost Staffs)
- Damage: 70 → 77
- Explosion damage radius: 5m → 6m
- Recast time window: 5s → 6s
- Now always deals damage after 6s (can still be detonated early)
- Damage: 70 → 77
The Ascended passive has provided too much reliability and safety to Holy Beam and Holy Touch relative to their strength, so the duration of its Cast Protection has been reduced.
- Ascended (all Holy Staffs)
- Duration: 2.5s → 2s
- Duration: 2.5s → 2s
Crystalburst has had its range and area duration increased when consuming Shapeshifter Charges, making it easier to combo with Serpent’s Gaze.
- Crystalburst (Stillgaze Staff)
- Range: 10m → 11m
- Area duration: 3s → 3.5s
- Total area damage: 174 → 201
- Range: 10m → 11m
Getting the last hit with Mighty Blow now allows it to be used again, potentially allowing it to be chained multiple times.
- Mighty Blow (Broadsword)
- Cooldown now resets on kill or knockdown
- No longer consumes Heroic Charges
- Cooldown now resets on kill or knockdown
Relentless Assault has been updated to deal physical rather than magical damage, aligning its damage type with the ability’s behavior and feel.
- Relentless Assault (Crystal Reaper)
- Now deals physical rather than magical damage
- Now deals physical rather than magical damage
Dragon Leap’s damage output has been altered so that ending the combo after the first hit results in higher DPS, while the second hit deals less damage but remains valuable for crowd control.
- Dragon Leap (all War Gloves)
- 1st cast damage: 70 → 95
- 2nd cast damage: 85 → 70
- 1st cast damage: 70 → 95
- Triple Kick (all War Gloves)
- Damage vs mobs per tick: 60 → 85
- Damage vs mobs per tick: 60 → 85
Smokebomb has been adjusted to prevent invisibility from persisting while gathering.
- Smokebomb (Hellion Hood)
- Invisibility is now removed on world interactions
- Invisibility is now removed on world interactions
Following recent changes, Soldier Armor has proved particularly strong when used purely for its immediate heal. It has now been adjusted to preserve its high-impact upfront heal, while reducing the effectiveness of repeatedly toggling it solely for healing.
- Fury (Soldier Armor)
- Deactivating the toggle early sets the cooldown to 60s
- Deactivating the toggle early sets the cooldown to 60s
Delayed Teleport’s defensive buff duration has been increased to better support engage tanks.
- Delayed Teleport (Mage Sandals)
- Resistances buff duration: 2s → 3s
- Resistances buff duration: 2s → 3s
- Elbow Smash (Judicator Boots)
- Knock up duration: 0.8s → 1s
- Knock up duration: 0.8s → 1s
- Mark of Sacrifice (Hellion Shoes)
- Channel can no longer be interrupted (dash still can be)
- Channel can no longer be interrupted (dash still can be)
- Swift Cut (Assassin Shoes)
- Damage: 102 → 90
- Damage: 102 → 90
Soulspindle Pounce has received adjustments to improve its clarity and consistency, including updated visuals and changes to its range and timing.
- Soulspindle Pounce (Soulspinner)
- Time window: 2.5s → 3s
- Range: 20m → 15m
- Movespeed buff duration: 4s → 5s
- Time window: 2.5s → 3s
Healing in instanced small-scale content has been too powerful, leading most compositions to rely on a dedicated healer. Healing reduction has thus been increased to promote more varied team compositions.
- 2v2 Hellgates, Duo Mists, Duo Depths, and Trio Depths
- Healing debuff: 30% → 35%
- Healing debuff: 30% → 35%
- Corrupted Dungeons and Solo Mists
- Healing debuff: 30% → 40%
- Healing debuff: 30% → 40%