Abyssal Depths Patch 6 - Version 29.060.1 - October 6, 2025

Oktubre 6, 2025

Source: https://forum.albiononline.com/index.php/Thread/217904-6-October-2025-Abyssal-Depths-Patch-6/

Abyssal Depths Patch 6 - Version 29.060.1 - October 6, 2025

This patch unveils the Season 27 winner statues and brings adjustments to battle mounts, along with a number of other combat balance changes.

Season 27 Winner Statues Unveiled

Statues have been erected in Conqueror’s Hall to mark the winners of Season 27: Kool Aid, All Rise, and Statement. Congratulations to the triumphant guilds!

Changes

  • The World Map, Region Map, and Minimap now uniformly display the region name, zone type, and region tier
  • Player, guild, and alliance names can now be clicked in most UIs to open their details menus
Combat Balance Changes

Arcane Staffs

Magic Shock’s range has been increased to better function as a long-range, low-commitment interrupt option.
  • Magic Shock (all Arcane Staffs)
    • Range: 13m → 14m
Bows

Enchanted Quiver’s damage bonus with enemy players near melee range has been reduced to give opponents a more effective counterplay option.
  • Enchanted Quiver (Bow)
    • Damage bonus if an enemy player is within 6m: 235% → 220%
Multishot has had its damage reduced, but it also no longer applies slow duration diminishing returns. This will help the slow continue to feel relevant even in extended fights. Frostshot’s slow duration is not reduced, but a subsequent Multishot will be affected.
  • Multishot (all Bows)
    • Damage: 127 → 116
    • Added: Slow no longer applies diminishing returns (still reduced by existing diminishing returns)
Daggers

Deathgivers have been slightly too powerful in 1v1 content, so their damage output has been reduced slightly to help alternatives compete.
  • Ghost Strike (Deathgivers)
    • Damage: 159 → 153
Fire Staffs

Combustion has received another small buff to its fear duration for both the initial target, and to enemies who walk into its flame trail.
  • Combustion (Infernal Staff)
    • Fear duration: 1.25s → 1.5s
Flamewalker Staff’s combination of mobility, i-frames, and damage gave it very high agency. It has therefore received a small reduction to its impact damage, to give other weapons better chances to fight back.
  • Spontaneous Combustion (Flamewalker Staff)
    • Impact damage: 200 → 189
Frost Staffs

The Frostbite Charge duration has been increased to give users a slightly longer window to aim and line up a stun.
  • Frostbite (all Frost Staffs)
    • Frostbite Charge duration: 2.5s → 3s
Hammers

Groundbreaker hasn’t felt like it has a clear identity for a while. To give Polehammer more of a role, its range has been increased significantly, allowing Polehammer players to safely stun enemies even beyond territory walls.
  • Groundbreaker (Polehammer)
    • Range: 16m → 20m
Giant Steps’ Armor and Magic Resistance increases have been equalized. The previous asymmetry was intended to create counterplay, but in practice the difference was minor, and most instanced content doesn’t allow players to adapt builds around it.
  • Giant Steps (Forge Hammers)
    • Armor: 0.2 → 0.30
    • Magic Resistance: 0.35 → 0.30
Quarterstaffs

Consecutive casts no longer delete existing areas, making it possible to cover more area with Phantom Twins. Stacking two areas will not deal double damage, however, so it’s still better to maximize area uptime.
  • Phantom Twin (Phantom Twinblade)
    • Multicast cooldown: 0s → 1s
    • Multicast time window: 4s → 5s
    • New: Recasting no longer removes existing areas
Shapeshifter Staffs

Rootbound has been a dominant option in highly-coordinated 5v5 content, where players can time burst healing with the area, while larger groups prefer its up-front defensives. To shift power from 5v5 towards larger-scale content, its healing received buff has been replaced by a health increase.
  • Seedling's Bloom (Rootbound Staff)
    • Removed 10% higher healing received
    • Added 10% max and current health increase
Stillgaze Staff was weaker than expected following its launch. Now that the power of Serpent’s Gaze is clearer, adjustments will be made until it finds viability.
  • Serpent's Gaze (Stillgaze Staff)
    • Enemy damage reduction: 80% → 70%
    • Added 70% healing reduction
With the buff to large-scale content brought about by the Seedling’s Bloom change, the power of Rootbound Staff’s transformation passive has been reduced slightly to limit its total preemptive defensive capability.
  • Sylvian Transformation (Rootbound Staff)
    • team hp increase: 10% → 8%
Following multiple buffs, Tethershift has become the dominant W option for all Shapeshifters in both smaller-scale instances and open-world content. Its cooldown has therefore been increased, to align with other weapons’ mobility cooldowns.
  • Tether Shift (all Shapeshifter Staffs)
    • Cooldown: 15s → 18s
Spears

Similar to Multishot, Lunging Strike no longer reduces the slow duration for subsequent casts on the same target.
  • Lunging Strike (all Spears)
    • No longer applies diminishing returns (duration is still reduced by existing slow diminishing returns)
Armors

Mistwalker Jacket has been a standout defensive option from 1v1 all the way to the largest ZvZs. To open up more space for other armor options across the board, its cooldown has been increased.
  • Mistcloud (Mistwalker Jacket)
    • Cooldown: 45s → 50s
Battle Mounts

While not a full solution to battle mount spam, the in-combat movement speed bonus of several mounts has been reduced so that battle mount riders are less likely to get away with poor or overly-aggressive positioning. In addition, to reduce the impact of spamming lower-tier mounts, their health has been reduced in many cases, but increased for higher-tier mounts to help justify risking them.

  • Gold Ancient Ent
    • Health: 8238 → 9062
  • Crystal Ancient Ent
    • Health: 10479 → 12575
  • Silver Battle Eagle
    • Move speed bonus: 50% → 40%
  • Gold Battle Eagle
    • Move speed bonus: 50% → 40%
    • Health: 5731 → 6304
  • Crystal Battle Eagle
    • Move speed bonus: 50% → 40%
    • Health: 7289 → 8747
  • Bronze Battle Rhino
    • Move speed bonus: 40% → 20%
    • Health: 3347 → 3682
  • Silver Battle Rhino
    • Move speed bonus: 40% → 20%
    • Health: 4731 → 5677
  • Gold Battle Rhino
    • Move speed bonus: 40% → 20%
    • Health: 6268 → 8148
  • Crystal Battle Rhino
    • Move speed bonus: 40% → 20%
    • Health: 7973 → 11162
  • Gold Behemoth
    • Health: 9312 → 10243
  • Crystal Behemoth
    • Health: 11845 → 14214
  • Silver Colossus Beetle
    • Health: 7028 → 6325
  • Crystal Colossus Beetle
    • Health: 11845 → 13030
  • Flame Basilisk
    • Move speed bonus: 40% → 30%
  • Silver Goliath Horseeater
    • Move speed bonus: 30% → 20%
  • Gold Goliath Horseeater
    • Move speed bonus: 30% → 20%
    • Health: 7163 → 7879
  • Crystal Goliath Horseeater
    • Move speed bonus: 30% → 20%
    • Health: 9112 → 10934
  • Silver Juggernaut
    • Health: 7299 → 5839
  • Gold Juggernaut
    • Health: 9671 → 8704
  • Gold Phalanx Beetle
    • Health: 8954 → 9849
  • Crystal Phalanx Beetle
    • Health: 11390 → 13668
  • Silver Roving Bastion
    • Move speed bonus: 30% → 10%
    • Health: 7434 → 6691
  • Gold Roving Bastion
    • Move speed bonus: 30% → 10%
  • Crystal Roving Bastion
    • Move speed bonus: 30% → 10%
    • Health: 12529 → 13782
  • Siege Ballista
    • Health: 4477 → 5820
  • Silver Tower Chariot
    • Move speed bonus: 40% → 10%
    • Health: 7163 → 5730
  • Gold Tower Chariot
    • Move speed bonus: 40% → 10%
    • Health: 9491 → 8542
  • Crystal Tower Chariot
    • Move speed bonus: 40% → 10%
  • Venom Basilisk
    • Move speed bonus: 40% → 30%
Fixes

Spell Fixes
  • Serpent’s Gaze (Stillgaze Staff): Fixed issue where target would not be stunned correctly if hit while channeling
  • Dual Nature (Forgebark Staff): Fixed issue where targets with crowd control immunity could still sometimes be rooted
  • Swift Cut (Assassin Shoes): Fixed issue where damage would not be dealt to mounted players
  • Soulshaker (Grailseekers): Spell description now correctly states that cooldown is doubled after recasting
  • Blueflame Torch now increases Bonus Damage as intended
Other Fixes
  • Fixed issue where “Eat xx Fish” Albion Journal missions could be completed by casting spells while wearing fishing equipment