Combat Balance Changes - Abyssal Depths Patch 3 - Version 29.030.1 - August 11, 2025

Agosto 11, 2025

Source: https://forum.albiononline.com/index.php/Thread/215205-11-August-2025-Combat-Balance-Changes-Abyssal-Depths-Patch-3/

Combat Balance Changes - Abyssal Depths Patch 3 - Version 29.030.1 - August 11, 2025


Axes

Halberd now reduces enemies’ CC resistance, giving it a utility role and making it more attractive to bring one to group fights.
  • Tear Apart (Halberd)
    • Added: enemy CC resistance decreased by 0.2 for 4s
Crossbows

Sweeping Bolt is now slightly easier to hit with, and has a cooldown that better matches ally CC. Its damage has also been increased to help Heavy Crossbow find a place in the meta.
  • Sweeping Bolt (Heavy Crossbow)
    • Improved hit detection, including a slightly larger hitbox
    • Cooldown: 15s → 20s
    • Damage: 192 → 225
Cursed Staffs

Haunting Screams now travels more slowly across the ground, allowing it to hit crowd-controlled targets more often and more reliably, benefiting both solo and group play.
  • Haunting Screams (Cursed Skull)
    • Max duration: 5.3s → 5s
    • Distance covered: 12m → 10m
    • Damage per tick: 28 → 31
Shapeshifter Staffs

Pulse Shock has continued to be favored over Reality Fissure, even for 1v1 combat with ranged shapes. To make it a more attractive option in those situations, its cast time has been reduced to improve reliability.
  • Reality Fissure (all Shapeshifter Staffs)
    • Cast time: 0.4s → 0.3s
Swords

Mighty Blow’s stand time and ending distance from the target have been reduced, making it easier for Heroic Strike to follow up on fleeing enemies despite its recent range reduction.
  • Mighty Blow (Broadsword)
    • Dash stand time: 0.3s → 0.1s
    • End position offset: -2.5m → -2m
Helmets

Now that purges like those from Knight Armor are common, Displacement’s cooldown has been reduced to keep it a reliable answer to forced movement effects.
  • Displacement Immunity (Knight Helmet)
    • Cooldown: 30s → 25s
Energizing Shield has provided slightly too much energy security in 1v1 content. Increasing its cooldown gives opponents a larger window to punish energy-hungry builds that rely on it as their sole sustain.
  • Energizing Shield (all Helmets, Caps and Cowls)
    • Cooldown: 20s → 25s
Shoes

Mistwalker has been slightly too strong in both 2v2s and ZvZ bombing. To rein it in, its dash range has been reduced by one meter to match Cleric Sandals’ Blink.
  • After Image (Mistwalker Shoes)
    • Dash range: 11m → 10m
Ethereal Form’s invincibility duration has been reduced from 4.5s to 4s, so solo ZvZ bombers who are CC’d during the two-second vulnerability window can now be more reliably punished.
  • Ethereal Form (Feyscale Sandals)
    • Maximum Duration: 6.5s → 6s
Miscellaneous
  • Inner Shadow (Shadowcaller)
    • Improved visual indication of the area affected by Plate Armor’s effect