Combat Balance Changes - Rogue Frontier Patch 8 - Version 28.080.1 - May 26, 2025
26 de maio de 2025
Combat Balance Changes - Rogue Frontier Patch 8 - Version 28.080.1 - May 26, 2025
Arcane Staffs
To make Magic Shock a more reliable tool for dealing damage and interrupting enemy casts, its cast time has been significantly reduced.
Divine Engine was dealing too much damage too quickly following its recent buffs. Its damage per tick has therefore been reduced somewhat, while remaining higher than before its recent buffs.
Searing Flame has high damage potential with very long range. To help other ranged weapons fight back, its range has been reduced somewhat.
Living Armor now has an instant guaranteed heal to improve its baseline value, even in suboptimal conditions.
Cartwheel’s cooldown has been reduced to help Quarterstaff tanks find more success, but to maintain a consistent total mobility, the movement speed buff on hit has been removed.
Vengeful Sprint has fallen by the wayside after its previous nerf. Some of its bonus speed has therefore been returned to support it as a boot option with sharper moments of power, but not to the point that it becomes ubiquitous.
Arcane Staffs
To make Magic Shock a more reliable tool for dealing damage and interrupting enemy casts, its cast time has been significantly reduced.
- Magic Shock (all Arcane Staffs)
- Cast time: 0.5s → 0.35s
- Cast time: 0.5s → 0.35s
Divine Engine was dealing too much damage too quickly following its recent buffs. Its damage per tick has therefore been reduced somewhat, while remaining higher than before its recent buffs.
- Divine Engine (Energy Shaper)
- Damage per tick: 117 → 106
- Damage per tick: 117 → 106
- Flickershots (Arclight Blasters)
- Dash range: 7m → 8m
- Dash speed: 9.33m/s → 10.66m/s (duration unchanged)
- Dash range: 7m → 8m
Searing Flame has high damage potential with very long range. To help other ranged weapons fight back, its range has been reduced somewhat.
- Searing Flame (all Fire Staffs)
- Range: 19.5m → 18m
- Range: 19.5m → 18m
Living Armor now has an instant guaranteed heal to improve its baseline value, even in suboptimal conditions.
- Living Armor (Great Nature Staff)
- Added instant heal for 66
- Added instant heal for 66
Cartwheel’s cooldown has been reduced to help Quarterstaff tanks find more success, but to maintain a consistent total mobility, the movement speed buff on hit has been removed.
- Cartwheel (all Quarterstaffs)
- Cooldown: 8s → 6s
- Removed: 20% movespeed bonus when hit
- Cooldown: 8s → 6s
Vengeful Sprint has fallen by the wayside after its previous nerf. Some of its bonus speed has therefore been returned to support it as a boot option with sharper moments of power, but not to the point that it becomes ubiquitous.
- Vengeful Sprint (Demon Boots)
- Move speed per stack: 22% → 25%
- Move speed per stack: 22% → 25%
- These abilities no longer require line of sight:
- Boulder Crash (Earthrune Staff)
- Lightning Storm (Battle Eagle)
- Boulder Crash (Earthrune Staff)
- These abilities now have more accurate spell indication areas:
- Hail (Great Frost Staff)
- Glacial Obelisk (all Frost Staffs)
- Hail (Great Frost Staff)
- These abilities have had their skillshot indicators adjusted:
- Searing Flame (all Fire Staffs)
- Magma Sphere (Wildfire Staff)
- Fire Wave (all Fire Staffs)
- Rising Blow (all Quarterstaffs)
- Cartwheel (all Quarterstaffs)
- Searing Flame (all Fire Staffs)
- These abilities now scale their slow duration with AoE escalation:
- Caltrops (all Crossbows)
- Frost Bomb (all Frost Staffs)
- Frozen Surge (all Frost Staffs)
- Glacial Obelisk (all Frost Staffs)
- Hail (Great Frost Staff)
- Caltrops (all Crossbows)
- Slowing Charge (all Hammers)
- AoE slow escalation now increases slow duration instead of slow strength
- AoE slow escalation now increases slow duration instead of slow strength
- Frost Bomb (all Frost Staffs)
- Initial slow area is no longer affected by diminishing returns, crowd control resistance, or ability power scaling
- Initial slow area is no longer affected by diminishing returns, crowd control resistance, or ability power scaling