Rogue Frontier Patch 5 - Version 28.050.1 - April 7, 2025

7 de abril de 2025

Source: https://forum.albiononline.com/index.php/Thread/210375-7-April-2025-Rogue-Frontier-Patch-5/

Rogue Frontier Patch 5 - Version 28.050.1 - April 7, 2025

This patch focuses on Guild Season content, introducing the next batch of Crystal Weapons and several balance changes to shake up the ZvZ meta ahead of the new season.

New Crystal Weapons

This patch introduces three brand-new Crystal Weapons, craftable from Artifacts awarded in Conqueror’s Chests at the end of Season 26. Each Crystal Weapon has its own unique, powerful spell:
  • Flamewalker Staff (Fire Staff): Spontaneous Combustion transforms you into a raging fireball, flying towards your enemies and dealing damage to those in your path
  • Forgebark Staff (Nature Staff): Dual Nature allows you to switch between fortifying your allies and ensnaring your enemies
  • Arclight Blasters (Crossbow): Flickershots unleashes a barrage of energy bolts as you spin through the air, dealing damage and increasing your resistances


Season 27 Changes

The following categories in the Conqueror's Challenge have had their Might requirements per level reduced, while their Season Point output for each level has also been reduced to maintain overall Season Point payouts:

Treasures
  • Might needed per Level: 13,000 → 10,400
    • Season Points per Level: 20 → 16
Crystal Creatures
  • Might needed per Level: 6,000 → 4,000
    • Season Points per Level: 30 → 20
Smugglers
  • Might needed per Level: 34,000 → 27,200
    • Season Points per Level: 20 → 16
Gathering has also had its Might requirement per level reduced, to make it easier for smaller guilds to earn Season Points from this activity:


Gathering
  • Might needed per Level: 3,500 → 2,700


Other Changes
  • Smuggler Crates are now visible on the minimap to everyone in the same region
  • Players can now send only one message every two seconds in the following chat channels:
    • Say
    • Whisper
    • Help
    • Faction
    • Faction Local
    • All language channels
  • The following automated chat message has been changed:
    • “Player x has committed suicide.” → “Player x has died.”
  • Text entered in the Marketplace UI search box now carries over when switching between the Buy and Buy Order tabs
  • The Kills and Deaths tabs in the Player Stats UI now remember the previous dropdown selection on opening

Combat Balance Changes


Combat balance changes for this patch can be found here.


Fixes


Spell Fixes
  • Spinning Blades (Dual Swords): Fixed issue where immunity to Crowd Control persisted after impact
  • Holy Beam (Holy Staffs): Fixed issue where stacks persisted after casting was interrupted
  • Razor Cut (Bear Paws): Fixed issue where the same enemy could be hit multiple times
  • Time Freeze (Great Arcane Staffs): Fixed issue where frozen enemies could still receive healing from lifesteal effects
UI Fixes
  • Fixed issue where the Arena queue timer would not reappear if a player canceled the match invitation
  • Fixed issue where combat logs in the Death Recap would be overwritten by new actions performed on the player when switching tabs in the UI
  • Fixed issue where the ‘Take All’ button on the Marketplace would reset filters without resetting the filter text
    • The text is now reset along with the filters
  • [MOBILE] Fixed issue where main dynamic action button on the virtual controller could appear to remain in motion after use
  • [CONTROLLER] Fixed issue where ‘Select Next Party Member’ keybinding option was missing from the Settings menu
Other Fixes
  • Fixed Faction Warfare “connection bug”; it is now always possible to capture Outposts in a region if at least one adjacent frontline or backline region is owned by your Faction
  • Fixed issue where it was possible for players to buy their own items at the Marketplace
  • Fixed issue where Rock Giant’s Aspect would not pursue players or use melee attacks